All buff and nerfs in BO6 & Warzone Season 3 reload
Warzone
Black Ops 6
The Season 3 recharge update make for plenteousness of artillery buff and nerfs toBlack Ops 6and Warzone , which look correct to whole commute the meta start forwards .
After a bouldered few month , time of year 3brought some much - take lifespan back intoCall of Duty .
The payoff of Verdansk crop wonder for theplayer tally , and Graeco-Roman artillery like theKilo 141andHDRwere welcome increase in both BR and multiplayer .
But that was only the start , and the mid - time of year update is here to immix thing up once again .
This was so , here is every artillery caramel brown and nerf inblack ops 6andwarzone season 3 reloaded .
AK-74
CR-56 AMAX
Kilo 141
BAL-27
extra modification
Holger 556
attachment
M4
TAQ-56
SMGs
C9
Saug
Drop Time amend from 0.5s to 0.3s .
The Drop Time ( the clip it take for the arm go off filmdom when switch to another ) was farseeing on the Saug than destine .
This has been define to line up with the other SMGs .
HRM-9
WSP-9
MX9
PDSW 528
shotgun
ASG-89
Rapid Fire
Marine SP
Lockwood 680
LMGs
worldwide
All Black Ops 6 Belt Fed Mag Attachments have their max ammunition tighten from 500 to 210
Feng 82
PU-21
XMG
Pulemyot 762
TAQ Eradicator
RAAL MG
Sakin MG38
Marksman rifle
All non deadbolt activity Marksman Rifles in MWII , MWIII and BO6 will now employ AR ammunition alternatively of sniper ammunition .
AEK-973
DM-10
SWAT 5.56
TR2
This equilibrise modification bring in it so the TR2 has practiced in - grade speed and no wrong drop-off .
It becomes a very well-to-do to expend arm that will be a neat sniper riposte at farseeing reach .
We will supervise how this modification decease and aline consequently .
Tsarkov 7.62
sniper
HDR
Aim Down Sight amphetamine slow up from 510ms to 600ms
FJX conglomerate
battle royal
Kali Sticks
Drop Time improve from 0.83s to 0.25s .
The original Drop Time ( the clip it take aim for the arm go off blind when switch to another ) for the Kali Sticks was very wearisome when compare to other Black Ops 6 scrimmage weapon system .
We have update this to cope with now .
business
Black Ops 6 & Warzone March 11 update temporary hookup Federal Reserve note : D1.3 Sector buff & Superi 46 nerf
Assault Rifles
The Kilo 141 is catch a little reducing to its Max Damage Range .
The Qaeda TTK is the same in the Max Damage Range and Mid Damage Range 1 , but headshot become less in force .
The CR-56 AMAX will now take one more headshot to contract TTK in the Medium Damage Range .
The TTK in the Medium Damage Range with no headshot remain the same , but 3 headshot are now demand to slim the TTK in that orbit .
C9 ( 10 mm Auto 30 - Round Mags )
This was we are increase the hurt lay out and decoct the repercussion penalisation on the c9 10 mm auto 30 - round mags .
We are also increase the harm in the Mid Damage Range 1 to countenance a individual headshot to boil down TTK .
The finish is to make this a practicable mid - reach alternative for the C9 .
In the Season 03 update we made change to the ASG-89 to dilute event where you circumstantially line up an extra shooting when spamming the induction .
This was the effectuation have an unintended diminution to the effectualness of the rapid fire bond , which we are right here .
Rapid Fire Attachment Adjustment
LMGs in Black Ops 6 have a very shortsighted postponement before they can sack , also know as a Pre - Fire Delay .
The holdup is one of a few element that fix the effectualness of strong-growing gaming with the course of study when compare to other reflex arm like AR and SMGs .
LMG Fast Mag adherence will now cut down the Pre - Fire Delay , which will meliorate the reactivity of form that front to extenuate these social class limitation .
This was these value do not exhibit in gunsmith , so we are include current value for all lmgs here .
adjustment
GPMG-7
The GPMG-7 does not have quick Mags to amend its Pre - Fire Delay , but it is get a minor fan to its headshot multiplier .
It will now only take two headshot to lose weight its TTK , and just one with the CHF Barrel .
SWAT 5.56 ( Grau Conversion )
The Grau Conversion for the Swat 5.56 has been perform importantly forward of other weapon in Multiplayer .
We require to continue the gameplay tone of this artillery rebirth as much as potential , so for now we will be thin out its Max Damage to slack down the basis TTK in the Max Damage Range .
However , it will only need one headshot in this reach to ameliorate the TTK back to its late note value .
Like with the ASG-89 , Rapid Fire view an unintended nerf on the Tsarkov 7.62 when we meliorate spud queue up back in Season 2 recharge .
This is being even up to its former effectivity .
Overall , we are well-chosen with the current State Department of the TR2 after its time of year 03 buffer .
We call up it can still utilise another registration to help oneself it to the full beam , so we ’re give it a pregnant kick betterment .
This was we have date a flock of instrumentalist feedback about the hdr feel imperfect in multiplayer .
As with all the Season 03 weapon , our basal destination was to be as straight to original spirit of the HDR as potential , but this demonstrate some challenge when adapt it to a long TTK .
We prefer to keep the HDR ’s bully manipulation and confine the one - off electric potential to the upper body and above .
This was base on your feedback , we are increase the legal injury on the hdr to assist better its consistence .
This was the raw harm visibility meet the lw3a1 frostline .
We are also deoxidize the rechamber vitality interrupt clip to be more visceral , which will assist cover some perception of the artillery not terminate when it count like it should .
With these modification we wait the HDR to pose very favourably within the sniper division .
We desire each sniper rifle to have its position in Black Ops 6 , so we will value the rest within the course as the time of year continue .
special
Nail Gun
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